FLARE
My Contribution
My Contribution
During this project I spent most of my time working on the graphics department of our own engine and I managed to implement some fairly cool features! Some of these features was implementing deferred rendering method, skybox rendering and shadows. After working on and implementing graphical features, I've familiarized myself with and gained a deeper understanding of many aspects of the DirectX pipeline.
During this project I spent most of my time working on the graphics department of our own engine and I managed to implement some fairly cool features! Some of these features was implementing deferred rendering method, skybox rendering and shadows. After working on and implementing graphical features, I've familiarized myself with and gained a deeper understanding of many aspects of the DirectX pipeline.
Feature Gallery
Feature Gallery
Skybox Rendering
Skybox Rendering
The pixel shader for the skybox was made by Kevin Osgyan, Technical Artist at The Game Assembly.
Shadows
Shadows